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Feedback: Legacy Control Scheme - Printable Version +- Particracy Forum (https://forum.zanz2.dev) +-- Forum: Out of Character (OOC) (https://forum.zanz2.dev/forum-1.html) +--- Forum: Discussion (https://forum.zanz2.dev/forum-52.html) +--- Thread: Feedback: Legacy Control Scheme (/thread-284.html) |
Feedback: Legacy Control Scheme - Mbites - 21-01-2025 Hello everyone,
as announced on the Discord-Server, the Mod Team has already spent some time on working on a draft for the Legacy Control Scheme.
We think this is one of the most important or rather necessary Rules-making-procedures to get out of the way before Legacy drops because this basicly is the decision on how this game is gonna work for the general playerbase. Please share your opinion and concerns, even if its positive/nothing to add or apathetic.
Addendum: We're gonna leave it open for at least two weeks, the rest depends on community engagement, if we think everybody has said their piece or there is nothing more to add we're gonna close this thread. Sorry to say that I've initially forgotten to add the continent clause, it's now made bold to give it attention. Quote:Legacy "Control" Scheme RE: Feedback: Legacy Control Scheme - Doc - 21-01-2025 Notes: 1. Caught an instance of non gender neutral pronouns: How the Secondary works or what his (emphasis mine) privileges are is to be coordinated with the Primary who as stated priorly has the LAST SAY." 2. Does this system eliminate FBC as a classification? 3. I would add that approved primaries and secondaries are listed at : Forum X And actually: I have one other topic to ask about: What about secondaries when there is no primary? Otherwise, nothing jumps out at me as a glaring omission or issue. RE: Feedback: Legacy Control Scheme - Mbites - 21-01-2025 (21-01-2025, 08:27 PM)Doc Wrote: Notes: Ah, Thanks for catching that in 1.); I apologize, my german-brain made me go to generic-masculine, will be corrected. 2. Yes, all nations will be equally Forum Based; Meaning that we're actually getting FBC's with more features in legacy! 3. Yes, that was a given from my POV that we're gonna list em somewhere; Probably including what the Secondaries are allowed to do too or something. RE: Feedback: Legacy Control Scheme - Mbites - 21-01-2025 Sorry to say that I've initially forgotten to add the continent clause, it's now made bold to give it attention. RE: Feedback: Legacy Control Scheme - Drax - 22-01-2025 Think this is most probably where we need to go and glad moderation can put it together. Personally, think I will be asking for a very limited specialized secondary assignment to assist in implementing somebody else's vision. RE: Feedback: Legacy Control Scheme - GreekIdiot - 22-01-2025 2 quick questions
edit: atm, FBCs are around 25 I think - game nations 58? somewhere in that vicinity. removing the distinction between them means that there are 85 slots for 85 primaries/players. that's quite the number we don't have at the moment. (in reference to question 1) - edit2: also, technically speaking, primaries will be the mods of nations. aka, excluding a few cases (i.e. changes to cultural protocols which will still require mod approval), they will be able to directly edit stuff and approve edit suggestions from secondaries. in case of no primaries, edit suggestions from secondaries will have to be approved by mods. basically: - Mods are mods of all nations - Primaries replace mods in a nation - excl. a few cases such as Cultural Protocols - Secondaries need approval on edit actions from primaries or mods if there are no primaries? or there are no secondaries at all if there are no primaries? wouldn't that lead to a lot of nations remaining empty atm? - edit3: Legacy will introduce a concept of empires btw - if 2 primaries agree to an RP that is (i.e. Beiteynu becomes part of N&D). that will remain even if the primary from Beiteynu leaves, but Beiteynu will still remain as a slot. RE: Feedback: Legacy Control Scheme - Mbites - 22-01-2025 (22-01-2025, 08:17 AM)GreekIdiot Wrote: 2 quick questions 1)+Edit: That is currently not planned apart from the fundametal possibility of allowing two secondaries in some special cases; the idea was to spread the playerbase since we will have this higher number of slots as you said; on the other hand we want to balance this "need" with the "wants" of the players to play in specific nations they are interested in, some nations are plain boring for some and thats fine, we have to respect that. 2) We're gonna try to keep it simple and comprehensive like this, I took some inspiration from your ProNat draft; This has not been voted or talked about in the general team though. To Edit 2) Well, we don't really describe them as Mods, we just said that the nation slot is "theirs" and they have control over the nation. Secondaries are just people who take part in an arc organized by the Primary. The privileges of the Primaries you described are what we meant yes; And on Secondaries: There will be no Secondaries if there is no Primary as the logical consequence of needing the approval of one. Yes; But with the large amount of slots and some nations being more inaccessible thats not avoidable. Well yes, to Edit 3) that fits into the system proposed here; Primaries leaving doesnt mean that the RP/State of the Nation suddenly changes, only a new Primary can do that. RE: Feedback: Legacy Control Scheme - GreekIdiot - 22-01-2025 Gotya. Thanks M! RE: Feedback: Legacy Control Scheme - Auditorii - 22-01-2025 I like the concept, something that was sort've discussed but never really explored in significant depth, for forum based countries. I generally agree with everything, will there be something akin to the second account scheme available where you can take another primary? I've always enjoyed having two nations to mess around in, keeps things fresh. Is this something that can be "re-implemented" so to speak in Legacy? RE: Feedback: Legacy Control Scheme - Mbites - 22-01-2025 (22-01-2025, 03:30 PM)Auditorii Wrote: I like the concept, something that was sort've discussed but never really explored in significant depth, for forum based countries. I generally agree with everything, will there be something akin to the second account scheme available where you can take another primary? I've always enjoyed having two nations to mess around in, keeps things fresh. Is this something that can be "re-implemented" so to speak in Legacy? The idea behind "Secondaries" is to replace Second Accounts; Player's get to experience a different nation to keep things fresh but do not hog another slot. Depending on how the first few months of legacy work we might propose adaptation, I assume that there will be things that need to be changed after we actually see how everyone is doing with it. |