![]() |
|
Game development for Legacy - Printable Version +- Particracy Forum (https://forum.zanz2.dev) +-- Forum: Out of Character (OOC) (https://forum.zanz2.dev/forum-1.html) +--- Forum: Discussion (https://forum.zanz2.dev/forum-52.html) +--- Thread: Game development for Legacy (/thread-420.html) |
Game development for Legacy - GreekIdiot - 06-04-2025 Following and in the context of a quick 1-1 with Zanz on Discord, just laying out a few thoughts: A - Overall vision is:
RE: Game development for Legacy - AdAstra36 - 06-04-2025 May I ask what library stuff is needed to finish portals? RE: Game development for Legacy - GreekIdiot - 06-04-2025 (06-04-2025, 04:53 PM)AdAstra36 Wrote: May I ask what library stuff is needed to finish portals? Of course. Nothing, really. The problem is I can't complete it so it's going to be another feature "in progress". So far everything that I have coded I had to retrace back as I code the next thing, which relies on the previous thing. Portals kinda rely on everything. It's a little bit technical but the overall gist is: think of a high-rise building. You lay the groundwork, put some pillars, then start working on the stairs, then you realise you need an extra pillar, then you start working on the first floor and you realise you need to move the stairs, so you have to move a couple of pillars also, add more concrete on the other side for the pillars, and so forth. You might say the architects know what they're building so they don't have to add pillars. Same premise applies to software. Difference is this is not a commercial project nor have I invested time into analysis since we kinda had to transition in the middle of the night back in February iirc - I just guess and try to guess as best as possible. Portals are the penthouse, so you can imagine my hesitation. |