26-06-2026, 11:34 PM
4. PT:R Gameplay
The following section sets rules specifically for the bounds of PT:R. These regulations can't necessarily be directly applied to other parts of the community (such as Legacy Edition).
4A. Account Management
1. It is forbidden to operate more than one active game account or party at a single time, this is commonly referred to as "multiing". Any player found to have more than one active account or party will have both inactivated after a warning, further "multiing" offenses may result in further sanctions against the overall player;
2. Users should never share passwords or other pertinent account information with other users (including the Commnunity Team) and should never allow someone else to access their account.
Community Team Members or other members assigned to positions WILL NEVER ASK FOR YOUR PASSWORD; Account trading or handing over your account is forbidden. Accounts should only be used by the players who created them.
3. Registration for a PT:R in-game account requires a legitimate, working email address, if a player is found with an illegitimate (dummy, fake, etc.) email address they may be inactivated. This email account will not be shared but will be used for PT related emails and updates.
4. Currently PT:R only allows players to play in a maximum of two nations at once. In Open nations, each player can play one party in the nation. In GM nations, GMs can create and play as many parties as they want in their nation. Players who are not the GM in a GM nation can request to create as many parties in the GM nation as they want, the GM approves your presence in their nation and each of your requested parties.
4B. Game Mechanics Procedures and Administration (Bills, Constitution, Dynasties, Alliances, etc.)
1. If a constitutional bill changing the flag is passed it is forbidden to try to modify the image stored at the linked URL address;
2. Constitution Locking in a way that completely or near completely forbid any proposals to be changed are forbidden and can result in action being taken against the constitution locking players account. Constitutionally protected law variables should have reasonable Roleplay justification.
3. Party Alliances are not allowed to be spammed, a player is permitted to create three Alliances, membership is unlimited.
4. It is forbidden to repeatedly call ("spam") early elections.
5. "Nation raiding" or a malevolent coordinated effort by a single user or group of users to interrupt the gameplay, significantly alter the culture or direction of a nation is strictly prohibited. Players interacting in nation raiding will be sanctioned.
6. Using overly sexualized or vulgar pictures for your PT:R politicians or using images which display nudity or pornography is forbidden and will result in an immediate deactivation.
7. Due to PT:R being in "open Beta" players are expected to maintain a certain level of activity, if you're not reachable and/or have not interacted with any game mechanics in 72 hours, the Community Team will deactivate your party so that your party slot in the respective nation can be used by someone else.
8. Dynasty requests need to include a basic description of the house in question and may include other roleplay details. They are reviewed mostly for cultural protocol and roleplay discrepancies.
4C. Role-Play Procedures in Open Beta PT:R nations
1. Role-play is a significant part of PT, it comes in many forms and ways but at its core, PT is a political simulator with certain mechanics. The following rules are repeating some principles from the PT Legacy Rules and contextually adapts to the game-mechanics reality.
2. It is important to note that PT:R and PT Legacy take place in the same canon universe and as such nations in either system can interact with each other, consequently PT:R is bound to the Legacy Canon. Players are expected to be respectful of their nations previous Legacy and Classic history when setting up the initial constitution as well as in general roleplay.
2. Large scale RP planning (such as wars, regional/continental conflicts, economic collapse, etc.) should be planned (as best as it can be) and should have consent of a majority of players involved. It is possible to RP smaller events without the consent of all players or others;
-- 2a. Players are required to pass a bill authorizing the RP which must be passed by a majority of players with seats within the nation (for major, large-scale roleplays such as civil wars, wars, significant economic or RP-related political reforms, etc.) Players are required to create an OOC RP forum post or Discord thread discussing the general outline and discussion for planned RP; it needs to include a link to the passed RP authorization bill (for all players);
-- 2b. Players who engage with RP via newspaper posts or other forms of in-character communications are generally accepted to be consenting to the RP. In the event that consent or authorization comes into question, players who have engaged will be counted as voting for or authorizing the RP.
3. Role-play Laws "RP Laws" (not to be confused with RP authorization bills above) are permitted to be created as secondary laws to in-game law variables, they require 2/3 majority to pass and a 2/3 majority to be repealed. RP Laws that require a party to vote or act in a specific way (exemptions are bills that set procedures for speaking within the legislature such as "Mr./Mrs. Speaker", etc) are prohibited and will not be enforced by the Community Team;
-- 3a. RP laws are generally prohibited from banning specific political parties and ideological groups.
-- 3b. RP laws that grant extraordinary powers, ban specific parties or ideologies, create one-party states, grant or allow powers that might not be granted by normal game mechanics or otherwise authorize dictatorial or executive authority must be posted in the Requests section of the forum for review by the community team; these laws must include that they can be repealed by a simple majority vote within the bill. Please note that RP law approvals may take sometime and the Community Team will respond as promptly as possible.
4. Further rules for Roleplay in general as well as information on Roleplay in PT can be found in Section 6.
5. Roleplay is only considered canon in the respective gameplay parts (Bills) and on the forum. Discord Roleplay is not considered in-character and as such forbidden.
The following section sets rules specifically for the bounds of PT:R. These regulations can't necessarily be directly applied to other parts of the community (such as Legacy Edition).
4A. Account Management
1. It is forbidden to operate more than one active game account or party at a single time, this is commonly referred to as "multiing". Any player found to have more than one active account or party will have both inactivated after a warning, further "multiing" offenses may result in further sanctions against the overall player;
2. Users should never share passwords or other pertinent account information with other users (including the Commnunity Team) and should never allow someone else to access their account.
Community Team Members or other members assigned to positions WILL NEVER ASK FOR YOUR PASSWORD; Account trading or handing over your account is forbidden. Accounts should only be used by the players who created them.
3. Registration for a PT:R in-game account requires a legitimate, working email address, if a player is found with an illegitimate (dummy, fake, etc.) email address they may be inactivated. This email account will not be shared but will be used for PT related emails and updates.
4. Currently PT:R only allows players to play in a maximum of two nations at once. In Open nations, each player can play one party in the nation. In GM nations, GMs can create and play as many parties as they want in their nation. Players who are not the GM in a GM nation can request to create as many parties in the GM nation as they want, the GM approves your presence in their nation and each of your requested parties.
4B. Game Mechanics Procedures and Administration (Bills, Constitution, Dynasties, Alliances, etc.)
1. If a constitutional bill changing the flag is passed it is forbidden to try to modify the image stored at the linked URL address;
2. Constitution Locking in a way that completely or near completely forbid any proposals to be changed are forbidden and can result in action being taken against the constitution locking players account. Constitutionally protected law variables should have reasonable Roleplay justification.
3. Party Alliances are not allowed to be spammed, a player is permitted to create three Alliances, membership is unlimited.
4. It is forbidden to repeatedly call ("spam") early elections.
5. "Nation raiding" or a malevolent coordinated effort by a single user or group of users to interrupt the gameplay, significantly alter the culture or direction of a nation is strictly prohibited. Players interacting in nation raiding will be sanctioned.
6. Using overly sexualized or vulgar pictures for your PT:R politicians or using images which display nudity or pornography is forbidden and will result in an immediate deactivation.
7. Due to PT:R being in "open Beta" players are expected to maintain a certain level of activity, if you're not reachable and/or have not interacted with any game mechanics in 72 hours, the Community Team will deactivate your party so that your party slot in the respective nation can be used by someone else.
8. Dynasty requests need to include a basic description of the house in question and may include other roleplay details. They are reviewed mostly for cultural protocol and roleplay discrepancies.
4C. Role-Play Procedures in Open Beta PT:R nations
1. Role-play is a significant part of PT, it comes in many forms and ways but at its core, PT is a political simulator with certain mechanics. The following rules are repeating some principles from the PT Legacy Rules and contextually adapts to the game-mechanics reality.
2. It is important to note that PT:R and PT Legacy take place in the same canon universe and as such nations in either system can interact with each other, consequently PT:R is bound to the Legacy Canon. Players are expected to be respectful of their nations previous Legacy and Classic history when setting up the initial constitution as well as in general roleplay.
2. Large scale RP planning (such as wars, regional/continental conflicts, economic collapse, etc.) should be planned (as best as it can be) and should have consent of a majority of players involved. It is possible to RP smaller events without the consent of all players or others;
-- 2a. Players are required to pass a bill authorizing the RP which must be passed by a majority of players with seats within the nation (for major, large-scale roleplays such as civil wars, wars, significant economic or RP-related political reforms, etc.) Players are required to create an OOC RP forum post or Discord thread discussing the general outline and discussion for planned RP; it needs to include a link to the passed RP authorization bill (for all players);
-- 2b. Players who engage with RP via newspaper posts or other forms of in-character communications are generally accepted to be consenting to the RP. In the event that consent or authorization comes into question, players who have engaged will be counted as voting for or authorizing the RP.
3. Role-play Laws "RP Laws" (not to be confused with RP authorization bills above) are permitted to be created as secondary laws to in-game law variables, they require 2/3 majority to pass and a 2/3 majority to be repealed. RP Laws that require a party to vote or act in a specific way (exemptions are bills that set procedures for speaking within the legislature such as "Mr./Mrs. Speaker", etc) are prohibited and will not be enforced by the Community Team;
-- 3a. RP laws are generally prohibited from banning specific political parties and ideological groups.
-- 3b. RP laws that grant extraordinary powers, ban specific parties or ideologies, create one-party states, grant or allow powers that might not be granted by normal game mechanics or otherwise authorize dictatorial or executive authority must be posted in the Requests section of the forum for review by the community team; these laws must include that they can be repealed by a simple majority vote within the bill. Please note that RP law approvals may take sometime and the Community Team will respond as promptly as possible.
4. Further rules for Roleplay in general as well as information on Roleplay in PT can be found in Section 6.
5. Roleplay is only considered canon in the respective gameplay parts (Bills) and on the forum. Discord Roleplay is not considered in-character and as such forbidden.
His Schnitzelsty, the most honorable Austrocrat.
