Cultural Reform: Midway
#5
I disagree strongly with the proposal to duplicate or retcon the existing role-play that has been done with the Nepali and Bengali languages and peoples in Vascania. I think it is reductive to say that they have been subsumed under a greater Indian influence. Pragma spent a lot of time developing the culture of each of the states and ethnic groups in Vascania, and I do not think this work is worth less simply because it was done in the context of a larger country.

In the case of Dzongkha, I will admit that I did not realise that it had been added to Google Translate. In light of that, I do think it is probably reasonable to include it somewhere in the game world. I would personally still suggest Xsampa makes more sense but I am not wholly opposed to including it in Midway. As a compromise between the current "multicultural" background and the various proposals discussed here, I have a rough alternative:

(Dzongkha) = 25%
Kudan (Hausa) = 22%
Midway natives (various Bantu tribes) = 19%
Kitembo (Swahili) = 11%
Other = 11%
Yingdalan (Chinese) = 4%
Dovani Majatran (African Arab) = 3%
Kalam (Tamil) = 3%
Sekowan (Ryukyuan) = 2%
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Messages In This Thread
Cultural Reform: Midway - by Auditorii - 22-03-2025, 11:35 PM
RE: Cultural Reform: Midway - by jamescfm - 24-03-2025, 10:34 PM
RE: Cultural Reform: Midway - by beifengxiaoxiao - 26-03-2025, 04:52 AM
RE: Cultural Reform: Midway - by Auditorii - 28-03-2025, 10:20 PM
RE: Cultural Reform: Midway - by jamescfm - 28-03-2025, 10:20 PM