General Requests
#71
(26-11-2024, 04:28 PM)Auditorii Wrote: I'd like to formally apply for control over Dorvik, I've been putting it off for sometime. I've been in Dorvik for more or less 10 years and have developed, I think, a pretty interesting system of governance somewhere between the German Empire and the Weimar Republic, maybe with slightly less civil war.

In regards to the additional "parties", for now, I think that it might be best to leave them as "Independent State Council Deputy(ies)" so I can reflect the sort've fractured nature of the current Dorvish political spectrum.
I'll bring this up the ladder and let you know how it goes.
My nation is: [Image: gm9WKO6.png] Kundrati / My party is: Kundrati People's Party
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#72
(26-11-2024, 04:28 PM)Auditorii Wrote: I'd like to formally apply for control over Dorvik, I've been putting it off for sometime. I've been in Dorvik for more or less 10 years and have developed, I think, a pretty interesting system of governance somewhere between the German Empire and the Weimar Republic, maybe with slightly less civil war.

In regards to the additional "parties", for now, I think that it might be best to leave them as "Independent State Council Deputy(ies)" so I can reflect the sort've fractured nature of the current Dorvish political spectrum.
Your request has been denied for two reasons:
1. Your activity in Dorvik does not necessarily justify a ProNat status for that particular country. We've felt that you've been relatively inactive in Dorvik, which could impact your ability to commit to the long-term roleplay that a ProNat-status nation would require. Your roleplay in Kafuristan, for example, currently includes being a major player in a war on a continent with possible regional/continental consequences—and such roleplay there has been sporadic compared to Pontesi and Istalia and others (in terms of that roleplay).
2. Per criteria two, which is quoted below from this page:
Quote:2. You must have a history of good sportsmanship, especially on international RP and with other players.
We don't have much confidence that your prior history of poor sportsmanship with other players will not become a problem in the future. We need to see improvement there and in role-play activity before we can have confidence in giving you a ProNat in Dorvik, especially.

If you've been improving in the former, then that's great, and we really appreciate it, but for now, we haven't seen much there to brush over our hesitancy.

If you have any questions, please ask them privately to a member of the moderation team.
My nation is: [Image: gm9WKO6.png] Kundrati / My party is: Kundrati People's Party
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#73
bump, lazy mods.
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#74
(26-11-2024, 10:22 PM)hyraemous Wrote:
(26-11-2024, 04:28 PM)Auditorii Wrote: I'd like to formally apply for control over Dorvik, I've been putting it off for sometime. I've been in Dorvik for more or less 10 years and have developed, I think, a pretty interesting system of governance somewhere between the German Empire and the Weimar Republic, maybe with slightly less civil war.

In regards to the additional "parties", for now, I think that it might be best to leave them as "Independent State Council Deputy(ies)" so I can reflect the sort've fractured nature of the current Dorvish political spectrum.
Your request has been denied for two reasons:
1. Your activity in Dorvik does not necessarily justify a ProNat status for that particular country. We've felt that you've been relatively inactive in Dorvik, which could impact your ability to commit to the long-term roleplay that a ProNat-status nation would require. Your roleplay in Kafuristan, for example, currently includes being a major player in a war on a continent with possible regional/continental consequences—and such roleplay there has been sporadic compared to Pontesi and Istalia and others (in terms of that roleplay).
2. Per criteria two, which is quoted below from this page:
Quote:2. You must have a history of good sportsmanship, especially on international RP and with other players.
We don't have much confidence that your prior history of poor sportsmanship with other players will not become a problem in the future. We need to see improvement there and in role-play activity before we can have confidence in giving you a ProNat in Dorvik, especially.

If you've been improving in the former, then that's great, and we really appreciate it, but for now, we haven't seen much there to brush over our hesitancy.

If you have any questions, please ask them privately to a member of the moderation team.

I’m not quite sure why mine is labeled as having to be private when everyone else here has been quite openly discussing their protect nation status. Quite frankly, the activity as of lately has been down due to the approach of the holidays but, irrespective of this minor blip, I’ve contributed 10+ years and thousands of posts as one of the largely sole players in Dorvik. Both Greek and others have offered as much that protected nations are meant for the players who’ve built nations up over the years and have generated RP, to which I’ve done. You seem to forget that just before slip into inactivity for a week or so, I was a major player in regional tensions with Seleya, Majatra and Artania and a whole crisis in Migrant’s Pass; following that I’ve been focused on the outbreak of a war in Kafuristan, all of which has involved both IC work and OOC work.

I’m not quite sure anyone could realistically doubt the long-term RP I’ve developed in Dorvik, some storylines dating back IRL years that have been utilized continued. For or better or worse, I’ve conducted hundreds of story arcs in this game and just recently, again, concluded one with the Migrant’s Pass and JAMS RP. So I’m not sure where you’re coming from with recently? Past week or two, sure but I there have been other players who’ve disappeared for years and then come back and applied for such status, and those nations where people are brand new and have applied. Quite frankly, I don’t believe your judgement is correct at all.

As for your second part, quite frankly, 90% of the “Old Guard” could be excluded from that and several players who are active would be precluded because of bans and behavior. So I’m not really sure what else to say there, I’ve also very rarely had issues with players on the basis of RP. If you’re utilizing my duties as moderator, I’d flat out say that’s unfair because on an RPer to RPer level, I’ve very rarely had issues.
Auditorii
Controller of: Dorvik (Primary) and Kafuristan (Primary)
Gath Defense Collective
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#75
(28-11-2024, 04:54 AM)Auditorii Wrote:
(26-11-2024, 10:22 PM)hyraemous Wrote:
(26-11-2024, 04:28 PM)Auditorii Wrote: I'd like to formally apply for control over Dorvik, I've been putting it off for sometime. I've been in Dorvik for more or less 10 years and have developed, I think, a pretty interesting system of governance somewhere between the German Empire and the Weimar Republic, maybe with slightly less civil war.

In regards to the additional "parties", for now, I think that it might be best to leave them as "Independent State Council Deputy(ies)" so I can reflect the sort've fractured nature of the current Dorvish political spectrum.
Your request has been denied for two reasons:
1. Your activity in Dorvik does not necessarily justify a ProNat status for that particular country. We've felt that you've been relatively inactive in Dorvik, which could impact your ability to commit to the long-term roleplay that a ProNat-status nation would require. Your roleplay in Kafuristan, for example, currently includes being a major player in a war on a continent with possible regional/continental consequences—and such roleplay there has been sporadic compared to Pontesi and Istalia and others (in terms of that roleplay).
2. Per criteria two, which is quoted below from this page:
Quote:2. You must have a history of good sportsmanship, especially on international RP and with other players.
We don't have much confidence that your prior history of poor sportsmanship with other players will not become a problem in the future. We need to see improvement there and in role-play activity before we can have confidence in giving you a ProNat in Dorvik, especially.

If you've been improving in the former, then that's great, and we really appreciate it, but for now, we haven't seen much there to brush over our hesitancy.

If you have any questions, please ask them privately to a member of the moderation team.
[...]
I'll send this to my superiors and we will get back to you.
My nation is: [Image: gm9WKO6.png] Kundrati / My party is: Kundrati People's Party
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#76
I would like to retain control of Xsampa

But

I would also like to control Utari Mosir.

My plans for Utari Mosir are long term. Besides beginning basic development (ie economic development and such) and giving the nation much needed relevance and attention (especially given it's unique Ainu based culture), I want to approach a direction of what can best be described as a Kuomintang Esqe dictatorship. Politically authoritarian, economically liberal and such. With some nationalism sprinkled in due to the past tendency for Hulstrian military putsches.

-------------------------
My plan is as follows;

- Have normal elections, a left wing nationalist party manages to prevail with an overwhelming majority. They manage to enact a few reforms (nationalizations, for example) which upsets the already fragile economy.

- The Hulstrian dominated military conducts a putsch due to both concerns over the nationalists and the ideological opposition to left wing ideals, using anti communist rhetoric, anti extremism and the economy as an excuse.

- Civil unrest occurs and gradually escalates in violence. Due to living standards being pleak, the economy struggling and democracy being overthrown, radicalism goes on the rise. Nationalists take the opportunity to form their own circles and organize. Communists also take the opportunity but both are cracked down upon by the government. 

- A united front is formed with the sole goal of ending the status quo, and the (relatively) peaceful civil unrest escalates into open revolt, with guerilla fighting in the countryside, gradually whittling the military down due to logistics, a relatively hostile population, and a worsening economic condition. The end result is a civil war erupting between the Republic of Utari Mosir, and the Utari United Front.

- The civil war is set to ultimately end with a defeat for the military government, and tensions flaring between the communists and nationalists, resulting in a brief period of fighting between the two, reducing the communists to guerilla fighting in isolative pockets in rural Utari Mosir. Akin to modern day communist insurgencies.

- The reinstated Free Republic of Utari Mosir will find itself slipping into a nationalist authoritarian state, using the communists and Hulstrians as an excuse to be more and more authoritarian.

- By this point, Utari Mosir can begin efforts to revive itself economically, move away from a wartime planned economy to a free market, or even laissez-faire economy, and restore a decent standard of living to the country.
-------------------

Ultimately, the country would mirror Taiwan during the KMT dictatorship/ the mainland under the KMT. A nationalist autocracy concerned about communist threats, and is economically liberal but politically authoritarian.


Irregardless of if this is accepted or not, thank you for your time. Please and thank you in advance.
"Yet I am here, and here I shall remain to behold the world in all it's beauty"

"The world is but a stage. Why cry, when you can laugh instead? For laughter is humanity's preserve. Laugh it all off, fret not, Let's just enjoy the moment."
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#77
(03-12-2024, 12:36 AM)Elena1012 Wrote: I would like to retain control of Xsampa

But

I would also like to control Utari Mosir.

My plans for Utari Mosir are long term. Besides beginning basic development (ie economic development and such) and giving the nation much needed relevance and attention (especially given it's unique Ainu based culture), I want to approach a direction of what can best be described as a Kuomintang Esqe dictatorship. Politically authoritarian, economically liberal and such. With some nationalism sprinkled in due to the past tendency for Hulstrian military putsches.

-------------------------
My plan is as follows;

- Have normal elections, a left wing nationalist party manages to prevail with an overwhelming majority. They manage to enact a few reforms (nationalizations, for example) which upsets the already fragile economy.

- The Hulstrian dominated military conducts a putsch due to both concerns over the nationalists and the ideological opposition to left wing ideals, using anti communist rhetoric, anti extremism and the economy as an excuse.

- Civil unrest occurs and gradually escalates in violence. Due to living standards being pleak, the economy struggling and democracy being overthrown, radicalism goes on the rise. Nationalists take the opportunity to form their own circles and organize. Communists also take the opportunity but both are cracked down upon by the government. 

- A united front is formed with the sole goal of ending the status quo, and the (relatively) peaceful civil unrest escalates into open revolt, with guerilla fighting in the countryside, gradually whittling the military down due to logistics, a relatively hostile population, and a worsening economic condition. The end result is a civil war erupting between the Republic of Utari Mosir, and the Utari United Front.

- The civil war is set to ultimately end with a defeat for the military government, and tensions flaring between the communists and nationalists, resulting in a brief period of fighting between the two, reducing the communists to guerilla fighting in isolative pockets in rural Utari Mosir. Akin to modern day communist insurgencies.

- The reinstated Free Republic of Utari Mosir will find itself slipping into a nationalist authoritarian state, using the communists and Hulstrians as an excuse to be more and more authoritarian.

- By this point, Utari Mosir can begin efforts to revive itself economically, move away from a wartime planned economy to a free market, or even laissez-faire economy, and restore a decent standard of living to the country.
-------------------

Ultimately, the country would mirror Taiwan during the KMT dictatorship/ the mainland under the KMT. A nationalist autocracy concerned about communist threats, and is economically liberal but politically authoritarian.


Irregardless of if this is accepted or not, thank you for your time. Please and thank you in advance.
We'll get back to you on this.
My nation is: [Image: gm9WKO6.png] Kundrati / My party is: Kundrati People's Party
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#78
I request

Porĉielo, born Teofrasto (Filipo Aureolo) Bombasto de Altahejmo to be Particracy's equivalent of Paracelsus.
I just named a Zardic institute after him and I'll be happy to nerd a lot more about this man with the ridiculous name in the future.
Stinky Zard and Cryptothallerist
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#79
(03-12-2024, 12:15 PM)Flip Wrote: I request

Porĉielo, born Teofrasto (Filipo Aureolo) Bombasto de Altahejmo to be Particracy's equivalent of Paracelsus.
I just named a Zardic institute after him and I'll be happy to nerd a lot more about this man with the ridiculous name in the future.

Noted. We're reviewing and will get back to you.
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#80
(03-12-2024, 12:15 PM)Flip Wrote: I request

Porĉielo, born Teofrasto (Filipo Aureolo) Bombasto de Altahejmo to be Particracy's equivalent of Paracelsus.
I just named a Zardic institute after him and I'll be happy to nerd a lot more about this man with the ridiculous name in the future.

Approved and Updated.
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