General Requests
#81
(28-11-2024, 04:54 AM)Auditorii Wrote:
(26-11-2024, 10:22 PM)hyraemous Wrote:
(26-11-2024, 04:28 PM)Auditorii Wrote: I'd like to formally apply for control over Dorvik, I've been putting it off for sometime. I've been in Dorvik for more or less 10 years and have developed, I think, a pretty interesting system of governance somewhere between the German Empire and the Weimar Republic, maybe with slightly less civil war.

In regards to the additional "parties", for now, I think that it might be best to leave them as "Independent State Council Deputy(ies)" so I can reflect the sort've fractured nature of the current Dorvish political spectrum.
Your request has been denied for two reasons:
1. Your activity in Dorvik does not necessarily justify a ProNat status for that particular country. We've felt that you've been relatively inactive in Dorvik, which could impact your ability to commit to the long-term roleplay that a ProNat-status nation would require. Your roleplay in Kafuristan, for example, currently includes being a major player in a war on a continent with possible regional/continental consequences—and such roleplay there has been sporadic compared to Pontesi and Istalia and others (in terms of that roleplay).
2. Per criteria two, which is quoted below from this page:
Quote:2. You must have a history of good sportsmanship, especially on international RP and with other players.
We don't have much confidence that your prior history of poor sportsmanship with other players will not become a problem in the future. We need to see improvement there and in role-play activity before we can have confidence in giving you a ProNat in Dorvik, especially.

If you've been improving in the former, then that's great, and we really appreciate it, but for now, we haven't seen much there to brush over our hesitancy.

If you have any questions, please ask them privately to a member of the moderation team.

I’m not quite sure why mine is labeled as having to be private when everyone else here has been quite openly discussing their protect nation status. Quite frankly, the activity as of lately has been down due to the approach of the holidays but, irrespective of this minor blip, I’ve contributed 10+ years and thousands of posts as one of the largely sole players in Dorvik. Both Greek and others have offered as much that protected nations are meant for the players who’ve built nations up over the years and have generated RP, to which I’ve done. You seem to forget that just before slip into inactivity for a week or so, I was a major player in regional tensions with Seleya, Majatra and Artania and a whole crisis in Migrant’s Pass; following that I’ve been focused on the outbreak of a war in Kafuristan, all of which has involved both IC work and OOC work.

I’m not quite sure anyone could realistically doubt the long-term RP I’ve developed in Dorvik, some storylines dating back IRL years that have been utilized continued. For or better or worse, I’ve conducted hundreds of story arcs in this game and just recently, again, concluded one with the Migrant’s Pass and JAMS RP. So I’m not sure where you’re coming from with recently? Past week or two, sure but I there have been other players who’ve disappeared for years and then come back and applied for such status, and those nations where people are brand new and have applied. Quite frankly, I don’t believe your judgement is correct at all.

As for your second part, quite frankly, 90% of the “Old Guard” could be excluded from that and several players who are active would be precluded because of bans and behavior. So I’m not really sure what else to say there, I’ve also very rarely had issues with players on the basis of RP. If you’re utilizing my duties as moderator, I’d flat out say that’s unfair because on an RPer to RPer level, I’ve very rarely had issues.
After sending this up the moderation chain and having discussed your prior history in Dorvik, especially regarding your sportsmanship regarding cooperative roleplay, and your period of inactivity, we've decided to uphold the rejection of a ProNat for Dorvik.

If you have any questions, please forward them privately to a member of the Moderation team. Otherwise we will only consider a ProNat application after we've seen progress on your sportsmanship and activity in Dorvik.
My nation is: [Image: gm9WKO6.png] Kundrati / My party is: Kundrati People's Party
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#82
Artanian Satellite (better known as ArtSat) = Starlink
My nation is: [Image: gm9WKO6.png] Kundrati / My party is: Kundrati People's Party
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#83
(04-12-2024, 09:14 PM)Doc Wrote: Just going to put a 2A request in here for Luthori.

Party:  The National Revival Party (Conservative)

My RP idea is that Luthori is taken over by an ultra-Nationalist Party that seeks less involvement with Seleya as a whole:  The Commonwealth is what has been dragging Luthori's economy for years, and it is time to start cutting some barnacles loose from the ship of state.  I would like to improve relations between Luthori and Kundrati, Dundorf, and other Artanian nations and take care of problems at home.  And I would also like to send an Ambassador to Kalistan at long last and modernize the nation's infrastructure.  Existing RP will be acknowledged and used as prologue for the events I plan.  I believe that the commonwealth is a sentimental attachment rather than anything that really does anything useful for Luthori, and should be ended for the benefit of Luthori's economy first.

I will stand by for your response.
Serenely,
Doc

Hello Doc,

Your request has been acc- denied.
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#84
(04-12-2024, 09:29 PM)Kubrick Wrote:
(04-12-2024, 09:14 PM)Doc Wrote: Just going to put a 2A request in here for Luthori.

Party:  The National Revival Party (Conservative)

My RP idea is that Luthori is taken over by an ultra-Nationalist Party that seeks less involvement with Seleya as a whole:  The Commonwealth is what has been dragging Luthori's economy for years, and it is time to start cutting some barnacles loose from the ship of state.  I would like to improve relations between Luthori and Kundrati, Dundorf, and other Artanian nations and take care of problems at home.  And I would also like to send an Ambassador to Kalistan at long last and modernize the nation's infrastructure.  Existing RP will be acknowledged and used as prologue for the events I plan.  I believe that the commonwealth is a sentimental attachment rather than anything that really does anything useful for Luthori, and should be ended for the benefit of Luthori's economy first.

I will stand by for your response.
Serenely,
Doc

Hello Doc,

Your request has been acc- denied.

Thank you for your extensive consideration.

Smile

I have withdrawn the request.  I'd rather it go to the Jelb...  I mean...  another player.

Serenely,
Docula.
Primary: Institutionalist Party of Kalistan (IPoK), 5146-

Inactive:
Socialist Party of Kalistan (SPoK), 2591-
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#85
I have decided to relinquish my control over Temania.

I've determined that it is for the best that I take an indefinite hiatus from this game and it's community. It has become increasingly apparent that there are persistent problems that emanate throughout the community, most notably being the "banter" which has both over stepped what is healthy and has been used as ammunition against other players, and the oligarchical and old guard tendencies which have lead to both reduced accessibility for newer players via the necessity of conformity to other's roleplay standards, and an air of cronyism that makes it harder for newer players' roleplays to be take seriously.

It is the old guard tendency that has caused many of the others however, and as a community having existed for many years, it has become clear that this problem has become institutionalised and normalised amongst it's members. Resultantly, toxic habits and behaviours that would be cracked down upon in most communities has gone undisturbed here. Be it due to structural faults, nature of gameplay or the community's demeanour, targeted "banter" has become common, and while I confess to having partaken in some of these actions, I realise now that these actions are cancerous to any functional community and that I made a lapse in judgement for partaking in these. May one day I be forgiven. I would also like to raise that some of these "jokes" are used as evidence in scenarios where the target side is attempting a serious action or roleplay, blurring the lines of what is a joke and what is diminishing roleplay, and further skewing standards to the old guard's favour.

I will be told that I have never brought this forward before. Such is a lie. I and others have brought this forward numerous times, many as a result of tensions, many brought forward independently. We have only ever seen two types of results; either the problem is unresolved and nothing changes, or the older player is sided with, with the newer players punished for simply having less experience.

It's a shame it has to end this way. No happy ending, no joyful goodbye at the end of the game's life. All that remains is nothing but unfulfilled dreams and untold stories left. Burnt, so that the repeating stories of old may steal their places. This is likely my last message here, goodbye.
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#86
(04-12-2024, 10:08 PM)Nileowen Wrote: I have decided to relinquish my control over Temania.

I've determined that it is for the best that I take an indefinite hiatus from this game and it's community. It has become increasingly apparent that there are persistent problems that emanate throughout the community, most notably being the "banter" which has both over stepped what is healthy and has been used as ammunition against other players, and the oligarchical and old guard tendencies which have lead to both reduced accessibility for newer players via the necessity of conformity to other's roleplay standards, and an air of cronyism that makes it harder for newer players' roleplays to be take seriously.

It is the old guard tendency that has caused many of the others however, and as a community having existed for many years, it has become clear that this problem has become institutionalised and normalised amongst it's members. Resultantly, toxic habits and behaviours that would be cracked down upon in most communities has gone undisturbed here. Be it due to structural faults, nature of gameplay or the community's demeanour, targeted "banter" has become common, and while I confess to having partaken in some of these actions, I realise now that these actions are cancerous to any functional community and that I made a lapse in judgement for partaking in these. May one day I be forgiven. I would also like to raise that some of these "jokes" are used as evidence in scenarios where the target side is attempting a serious action or roleplay, blurring the lines of what is a joke and what is diminishing roleplay, and further skewing standards to the old guard's favour.

I will be told that I have never brought this forward before. Such is a lie. I and others have brought this forward numerous times, many as a result of tensions, many brought forward independently. We have only ever seen two types of results; either the problem is unresolved and nothing changes, or the older player is sided with, with the newer players punished for simply having less experience.

It's a shame it has to end this way. No happy ending, no joyful goodbye at the end of the game's life. All that remains is nothing but unfulfilled dreams and untold stories left. Burnt, so that the repeating stories of old may steal their places. This is likely my last message here, goodbye.

I appreciate the directness Nile but I'm afraid I have to apologise, because I won't engage. I don't do text walls of this nature. This is not a supreme court simulator. This is a game.

Just to be clear, however.

There will be no warnings, no bans, no targeting, no nothing. We don't work like that. You're more than welcome to return anytime. Even more, you're more than welcome to open a feedback thread and bring up issues, suggest and pursue solutions anytime, as well, if you don't like elements of the game or the community as a whole. I have advised you guys as much, and you know it.

I can't nor will I (and mod team respectively) try to stop you or anyone else from engaging in and generating debate in the community. Even arguments, heated discussions, disagreements. These things are not drama, they're a natural, and welcome part of our community.

However, your statement is none of the above. It's just a fuck you to the entire community and the game and shutting the door. Imagine for a second if I did the exact same thing publicly about things you've tried to built - and then left. Why would you bother engaging? It'd fall on deaf ears.

Take a breather. Open a dialogue. Nobody's out to get you.

And how can I help?
The Banana
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#87
We request Population Update for Kalopia. In year 5429, population was: 34,245,588 (as it it in current index).
We had political stability, and stable economic growth.
As previous calculations has been refused by moderation; We calculated natural population growth with new method:
- Years with low political stability, growth rate = NEGATIVE - population decrease (- 0,01%)
  (years: 5474 - 5478; 5525 - 5528; 5551 - 5553)
- Years with medium political stability = NO GROWTH
  (years: 5430 - 5439; 5444 - 5453; 5457 - 5473; 5491 - 5495)
- Years with high political stability, growth rate = 0,02%
  (years: 5440 - 5443; 5454 - 5456; 5479 - 5490; 5496 - 5524; 5529 - 5549; 5554 - 5579)

The above method shows that population of Kalopia, year 5579 has reached:  34,850,093.
Population growth in 50 years = 604,505 or 1.76%.
Please modify the Index of Population Sizes for Kalopia.
Country: Kalopia / Party: Libertarians
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#88
(05-12-2024, 04:08 AM)kalosimat Wrote: We request Population Update for Kalopia. In year 5429, population was: 34,245,588 (as it it in current index).
We had political stability, and stable economic growth.
As previous calculations has been refused by moderation; We calculated natural population growth with new method:
- Years with low political stability, growth rate = NEGATIVE - population decrease (- 0,01%)
  (years: 5474 - 5478; 5525 - 5528; 5551 - 5553)
- Years with medium political stability = NO GROWTH
  (years: 5430 - 5439; 5444 - 5453; 5457 - 5473; 5491 - 5495)
- Years with high political stability, growth rate = 0,02%
  (years: 5440 - 5443; 5454 - 5456; 5479 - 5490; 5496 - 5524; 5529 - 5549; 5554 - 5579)

The above method shows that population of Kalopia, year 5579 has reached:  34,850,093.
Population growth in 50 years = 604,505 or 1.76%.
Please modify the Index of Population Sizes for Kalopia.

Approved.
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#89
Currently want to apply for ProNat status for Lourenne.

I think it is self-evident that I have spent much of my time in this game in this country trying to develop it and play with others.

With the pronat, I will make sure that the RP I created helps develop the nation more, but also use to help others with their RP as well. I'd like for the current narrative of the nation to be protected and use it to advance others.
[Image: Your-paragraph-text-60.png]
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#90
(05-12-2024, 07:23 PM)Luis1p Wrote: Currently want to apply for ProNat status for Lourenne.

I think it is self-evident that I have spent much of my time in this game in this country trying to develop it and play with others.

With the pronat, I will make sure that the RP I created helps develop the nation more, but also use to help others with their RP as well. I'd like for the current narrative of the nation to be protected and use it to advance others.

Approved.
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